GLUSON is an IDE for BREW TM, completely open source, Eclipse-based plugin and CDT. Its goal is to increase quality and productivity of the code developed to provide several features that are not available in standard development environment.
GLUSON was submitted and accepted for presentation in the Pavilion of OpenSource EclipseCon 2007. I was there on March 6, 2007 durtante all afternoon to present the GLUSON the world!
The tool was developed as part of research for my dissertation, and fully supported and endorsed by CESAR . More information can be found at http://gluson.cesar.org.br/ or requested via e-mail gluson [at] cesar.org.br.
Tags: brew , c++ , cdt , eclipse , gluson , ide Categories: Projects Tags: brew , c + + , cdt , eclipse , gluson , ide
LIVE PC is software that lets you control a PC via the phone. The program implements a client protocol RFB (Remote Frame Buffer), the same protocol used by VNC (Virtual Network Computing), which is a well known program and free access to the remote PC. Thus, you can view the desktop of any machine that has a VNC server and control the mouse and keyboard remotely.
Software development was supported by the CESAR and was submitted to the national competition Vivo Downloads BREW 2004 , getting first place in the category Living Ideas, which awarded the most innovative BREW application. So, I went to the CTIA wireless & Entertainment 2004 in San Francisco at the invitation of LIVE and Qualcomm, as a prize and received four BREW phones.
Framework for development of games for Symbian, my graduate work (completion of course) in Computer Science in CIN / UFPE in 2003.
Author: Tiago Guedes F. Barros
Area: Engineering Software
Advisor: André Santos
Co-Advisor: Geber Lisboa Ramalho
Reviewer: Sergio Vanderlei Cavalcante

Abstract:
The development of mobile gaming has reached a considerable space in the industry. Despite this, developing a game is not a trivial task because it involves a thorough knowledge of various areas of computing. In restricted environments with limited memory and processing, this task is even harder. However, there are several operations that are necessary in every game. From the identification of these operations, we can merge them into a software component (framework) that is generic enough to allow their use by all kinds of games, but at the same time is optimized to ensure good performance of the game. This paper proposes a framework to develop games for Symbian, a mobile operating system, so as to allow the development of games is faster and optimized
Presentation: 5 to Wednesday, 28/08/2003, 17:00 pm-17: 30hs, Room M1.
Final Grade: 10.0 ( detail )
Full archive: tgfb.pdf